GAZI UNIVERSITY INFORMATION PACKAGE - 2019 ACADEMIC YEAR

COURSE DESCRIPTION
3D GAME PROGRAMMING/5151305
Course Title: 3D GAME PROGRAMMING
Credits 3 ECTS 8
Semester 2 Compulsory/Elective Elective
COURSE INFO
 -- LANGUAGE OF INSTRUCTION
  Turkish
 -- NAME OF LECTURER(S)
  Öğr. Gör. Dr. Murat Hacıömeroğlu
 -- WEB SITE(S) OF LECTURER(S)
  http://ceng.gazi.edu.tr/~murat
 -- EMAIL(S) OF LECTURER(S)
  murath@gazi.edu.tr
 -- LEARNING OUTCOMES OF THE COURSE UNIT
Understanding the basics of 3D computer graphics.
Ability to develop interactive games.







 -- MODE OF DELIVERY
  The mode of delivery of this course is face to face.
 -- PREREQUISITES AND CO-REQUISITES
  There is no prerequisite or co-requisite for this course.
 -- RECOMMENDED OPTIONAL PROGRAMME COMPONENTS
  here is no recommended optional programme component for this course.
 --COURSE CONTENT
1. Week  Introduction to Game Programming and Computer Graphics
2. Week  3D Computer Graphics Pipeline
3. Week  Matrix Algebra
4. Week  OpenGL States and Primitives
5. Week  2D Viewing
6. Week  3D Viewing
7. Week  Exam
8. Week  Transformations
9. Week  Color, Materials and Lighting
10. Week  Texture Mapping
11. Week  Programmable Pipeline
12. Week  OpenGL Extensions
13. Week  Vertex Shaders
14. Week  Fragment Shaders
15. Week  Project
16. Week  Final
 -- RECOMMENDED OR REQUIRED READING
  OpenGL SuperBible: Comprehensive Tutorial and Reference (5th Edition). Richard S. Wright, Jr., Benjamin Lipchak, Nicholas Haemel
 -- PLANNED LEARNING ACTIVITIES AND TEACHING METHODS
  Lecture, Implementation.
 -- WORK PLACEMENT(S)
  Not Applicable
 -- ASSESSMENT METHODS AND CRITERIA
 
Quantity
Percentage
 Mid-terms
1
30
 Assignment
3
15
 Exercises
0
0
 Projects
1
30
 Practice
0
0
 Quiz
0
0
 Contribution of In-term Studies to Overall Grade  
60
 Contribution of Final Examination to Overall Grade  
40
 -- WORKLOAD
 Efficiency  Total Week Count  Weekly Duration (in hour)  Total Workload in Semester
 Theoretical Study Hours of Course Per Week
15
3
45
 Practising Hours of Course Per Week
0
 Reading
10
3
30
 Searching in Internet and Library
10
3
30
 Designing and Applying Materials
7
5
35
 Preparing Reports
1
10
10
 Preparing Presentation
1
10
10
 Presentation
1
1
1
 Mid-Term and Studying for Mid-Term
1
10
10
 Final and Studying for Final
1
17
17
 Other
0
 TOTAL WORKLOAD: 
188
 TOTAL WORKLOAD / 25: 
7.52
 ECTS: 
8
 -- COURSE'S CONTRIBUTION TO PROGRAM
NO
PROGRAM LEARNING OUTCOMES
1
2
3
4
5
1Improves and deepens the field knowledge at an expert level based on undergraduate proficiency.X
2Comprehends the interactions between the computer science and other related disciplines.X
3Uses expert level theoretical and practical knowledge acquired in the computer science field.X
4Creates new knowledge by integrating the computer science knowledge and the knowledge from related disciplines.X
5Defines a problem in the computer science field.X
6Analyses the problems in the computer science field by using scientific research methods.X
7Proposes solutions to the problems in the computer science field.X
8Solves problems in the computer science field.X
9Evaluates the results within the perspectives of quality processes.X
10Develops new approaches and methods by taking responsibility in complex situations in the application stages.X