GAZI UNIVERSITY INFORMATION PACKAGE - 2019 ACADEMIC YEAR

COURSE DESCRIPTION
ELECTIVE: CYBERCULTURE/GİT-403
Course Title: ELECTIVE: CYBERCULTURE
Credits 3 ECTS 5
Semester 7 Compulsory/Elective Elective
COURSE INFO
 -- LANGUAGE OF INSTRUCTION
  Turkish
 -- NAME OF LECTURER(S)
  Lecturer Dilek EVİRGEN
 -- WEB SITE(S) OF LECTURER(S)
  dilekevirgen@gazi.edu.tr
 -- EMAIL(S) OF LECTURER(S)
  dilek.evirgen@hotmail.com
 -- LEARNING OUTCOMES OF THE COURSE UNIT
Learn about cyberculture content.
Ability to design for cyberculture .
Gaining knowledge about computer games and social media.
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 -- MODE OF DELIVERY
  -The mode of delivery of this course is Face to face
 -- PREREQUISITES AND CO-REQUISITES
  - There is no prerequisite or co-requisite for this course.
 -- RECOMMENDED OPTIONAL PROGRAMME COMPONENTS
  -There is no recommended optional programme component for this course.
 --COURSE CONTENT
1. Week  Content of cyberculture.
2. Week  Content of cyberculture.
3. Week  Content of cyberculture.
4. Week  Design for cyberculture .
5. Week  Design for cyberculture .
6. Week  Design for cyberculture .
7. Week  Midterm project for cyberculture.
8. Week  Midterm project for cyberculture.
9. Week  Computer games.
10. Week  Design for computer games.
11. Week  Online Games
12. Week  Online Games
13. Week  Social Media
14. Week  Design for Social Media
15. Week  Final project for cyberculture.
16. Week  Final project for cyberculture.
 -- RECOMMENDED OR REQUIRED READING
  -[1] Claudia Springer, Elektronik Eros, Sarmal Yay, İstanbul, 1998 S.47 [2] Fredric Jameson, Postmodernism, or the Cultural Logic of Late Capitalism, 1991, [3] Arthur, Marilouise Kroker, Body Invaders,Panic Sex in America, [4] Claudia Springer, Elektronik Eros, Sarmal Yay, İstanbul, 1998 S.48 [5] Jameson, Postmodernism, 39-45 [6] Claudia Springer, Elektronik Eros, Sarmal Yay, İstanbul, 1998 S.49 [7] Claudia Springer, a.g.e, S.51 [8] Scott Bukatman, Terminal İdentitiy;Virtual Subject in Postmodern Science Fiction, 1993, Aktaran Claudia Springer [9] Vivian Sobchack, Screeninig Space,1991 [10] Vivian Sobchack, a.g.e, S.231-232 [11] Tom Forester, High-Tech Society, The Story of the Information Technology Revolution, 1987 [12] Tom Forester, a.g.e, S.18 [13] Jean François Lytotard, The Postmodern Condition, A Report on Knowledge, 1984, [14] Claudia Springer, Elektronik Eros, Sarmal Yay, İstanbul, 1998 S.54
 -- PLANNED LEARNING ACTIVITIES AND TEACHING METHODS
  -Lecture, Question & Answer, Demonstration, Drill - Practise
 -- WORK PLACEMENT(S)
  -none
 -- ASSESSMENT METHODS AND CRITERIA
 
Quantity
Percentage
 Mid-terms
1
40
 Assignment
0
0
 Exercises
0
0
 Projects
0
0
 Practice
0
0
 Quiz
0
0
 Contribution of In-term Studies to Overall Grade  
40
 Contribution of Final Examination to Overall Grade  
60
 -- WORKLOAD
 Efficiency  Total Week Count  Weekly Duration (in hour)  Total Workload in Semester
 Theoretical Study Hours of Course Per Week
14
3
42
 Practising Hours of Course Per Week
0
0
0
 Reading
12
1
12
 Searching in Internet and Library
12
1
12
 Designing and Applying Materials
9
1
9
 Preparing Reports
2
2
4
 Preparing Presentation
2
2
4
 Presentation
1
1
1
 Mid-Term and Studying for Mid-Term
2
2
4
 Final and Studying for Final
2
2
4
 Other
14
2
28
 TOTAL WORKLOAD: 
120
 TOTAL WORKLOAD / 25: 
4.8
 ECTS: 
5
 -- COURSE'S CONTRIBUTION TO PROGRAM
NO
PROGRAM LEARNING OUTCOMES
1
2
3
4
5
1By learning the necessary information in terms of historical, theoretical and practical in the field of visual communication design, and using this information in integrate of each other, consideration and positioning own works in the sight of these information in a critical way.X
2By following the national and international developments, implementing own practices in a contemporary level in accordance with these developments.X
3To be able to learn technical information and artifice those are used necessarily parallel in technological developments and use them in own works.X
4To have the necessary information and experience in two-dimensional and motion image production, processing and consideration.X
5To create appropriate color, value and composition containing stain functional, aesthetic and design elements for unique visual communication.X
6To produce creative concepts and turn those concepts to graphic, photographic, illustrative, three-dimensional, motion or interactive visual expressions.X
7To produce original visual solution by considering different projects in terms of visual communication design.X
8To be able to design the steps of practical projects in relation with the field, to provide process management and to earn the discipline to complete the projects successfully in the given time.X
9To attain the sources for field works and to plan owns development process.X
10To use in a respective and sensitive way to social values and personal benefits, the theoretical, technical and technological information that is gained in practical works which is relative to the field, in accordance with ethical and legal regulations.X