GAZI UNIVERSITY INFORMATION PACKAGE - 2019 ACADEMIC YEAR

COURSE DESCRIPTION
Elective -IV (Educational Game Design)/BL410A
Course Title: Elective -IV (Educational Game Design)
Credits 3 ECTS 6
Semester 8 Compulsory/Elective Elective
COURSE INFO
 -- LANGUAGE OF INSTRUCTION
  Turkish
 -- NAME OF LECTURER(S)
  Instructor Dr. Çelebi Uluyol
 -- WEB SITE(S) OF LECTURER(S)
  http://websitem.gazi.edu.tr/celebi
 -- EMAIL(S) OF LECTURER(S)
  celebi@gazi.edu.tr, celebiulu@gmail.com
 -- LEARNING OUTCOMES OF THE COURSE UNIT
Students define educational digital games
Students give examples of the types of educational digital games
Students explain why games are used in education
Students explain the benefits of digital educational games
Students explain kinds of role in digital educatipnal games




 -- MODE OF DELIVERY
  The mode of delivery of this course is Face to face
 -- PREREQUISITES AND CO-REQUISITES
  There is no prerequisite or co-requisite for this course.
 -- RECOMMENDED OPTIONAL PROGRAMME COMPONENTS
  There is no recommended optional programme component for this course.
 --COURSE CONTENT
1. Week  Definitions and basic concepts
2. Week  Historical development of the games
3. Week  Theoretical framework related to educational digital games
4. Week  Educational use of digital educational games
5. Week  Types of educational digital games
6. Week  Roles of teachers and students in educational digital games
7. Week  Design process in educational digital games
8. Week  Stories and scripts in educational digital games
9. Week  Social interaction in digital educational games
10. Week  Examples of educational digital games
11. Week  Integration of digital games in curriculum
12. Week  The future of educational digital games
13. Week  Violence in digital games
14. Week  The evaluation of educational digital games
15. Week  
16. Week  
 -- RECOMMENDED OR REQUIRED READING
  Eğitsel Dijital Oyunlar, Editor: Mehmet Akif Ocak, Pegem Akademi
 -- PLANNED LEARNING ACTIVITIES AND TEACHING METHODS
  Lecture, Question & Answer, Demonstration, Drill - Practise
 -- WORK PLACEMENT(S)
  -
 -- ASSESSMENT METHODS AND CRITERIA
 
Quantity
Percentage
 Mid-terms
1
20
 Assignment
0
0
 Exercises
0
0
 Projects
1
20
 Practice
0
0
 Quiz
0
0
 Contribution of In-term Studies to Overall Grade  
40
 Contribution of Final Examination to Overall Grade  
60
 -- WORKLOAD
 Efficiency  Total Week Count  Weekly Duration (in hour)  Total Workload in Semester
 Theoretical Study Hours of Course Per Week
14
3
42
 Practising Hours of Course Per Week
14
3
42
 Reading
4
3
12
 Searching in Internet and Library
4
2
8
 Designing and Applying Materials
2
4
8
 Preparing Reports
2
4
8
 Preparing Presentation
2
4
8
 Presentation
1
2
2
 Mid-Term and Studying for Mid-Term
1
8
8
 Final and Studying for Final
1
8
8
 Other
0
 TOTAL WORKLOAD: 
146
 TOTAL WORKLOAD / 25: 
5.84
 ECTS: 
6
 -- COURSE'S CONTRIBUTION TO PROGRAM
NO
PROGRAM LEARNING OUTCOMES
1
2
3
4
5
1Know up-to-date information and communication technologies and related concepts.X
2Discuss methods of science.X
3Know effective use of information and communication technologies to maximize learning.X
4Know theories, methods, models and contemporary approaches to instructional technologies.X
5Know developmental and cognitive characteristics and individula differences of learners.X
6Know scientific base of information and communication technologiesX
7Know general and special instructional principles and methods.X
8Know theoretical and technological base of distance education.X
9Know how to plan and organize educational settings tecnologically.X
10Know the development of information and communication Technologies historically and culturally.X
11Know educational material design and development principles.X
12Know print and electronic resources in the field.X
13Use the ways of accessing knowledge.X
14Plan and carry out social responsibility activities and plan and implement professional projects.X
15Follow and implement innovative approaches in the field.X
16Use knowledge and skills in the field to generate creative solutions to educational problems.X
17Design and develop educational materials through information and communication Technologies.X
18Use the professional knowledge and skills in the software development.X
19take responsibility and fulfills the task effectively in individual and group works.X
20Use history, foreign language, world knowledge and general teaching competencies