GAZI UNIVERSITY INFORMATION PACKAGE - 2019 ACADEMIC YEAR

COURSE DESCRIPTION
INTERACTIVE DESIGN CULTURE/TK 540
Course Title: INTERACTIVE DESIGN CULTURE
Credits 3 ECTS 7.5
Semester 2 Compulsory/Elective Elective
COURSE INFO
 -- LANGUAGE OF INSTRUCTION
  Turkish
 -- NAME OF LECTURER(S)
  Assit. Prof.ŞANSAL ERDİNÇ
 -- WEB SITE(S) OF LECTURER(S)
  www.sansalerdinc.com
 -- EMAIL(S) OF LECTURER(S)
  sansalerdinc@gmail.com
 -- LEARNING OUTCOMES OF THE COURSE UNIT
To have information about the interaction and reflections on different design disciplines .
To understand how the digital life in today's design era increases the interaction.
Be aware of changing on different areas (communication, games, product design) by interaction.






 -- MODE OF DELIVERY
  The mode of delivery of this course is Face to face
 -- PREREQUISITES AND CO-REQUISITES
  There is no prerequisite or co-requisite for this course.
 -- RECOMMENDED OPTIONAL PROGRAMME COMPONENTS
  There is no recommended optional programme component for this course.
 --COURSE CONTENT
1. Week  Interaction at different design disciplines.
2. Week  Interaction at different design disciplines.
3. Week  What is new media?
4. Week  New Media and Cultural Heritage
5. Week  Internet culture and cyber-life.
6. Week  Case study (QR code)
7. Week  Midterm paper
8. Week  Mobile life and its inputs
9. Week  Podcasting and examining some examples.
10. Week  How products talks with us? Product design interaction.
11. Week  Student presentations.
12. Week  Student presentations.
13. Week  Student presentations.
14. Week  Student presentations.
15. Week  Assessment.
16. Week  Final Paper
 -- RECOMMENDED OR REQUIRED READING
  New Heritage: New Media and Cultural Heritage Editor: Yehuda Kalay: Rules of Play: Game Design Fundamentals Authors : Katie Salen,Eric Zimmerman
 -- PLANNED LEARNING ACTIVITIES AND TEACHING METHODS
  Lecture, Question & Answer, Demonstration, Drill - Practise
 -- WORK PLACEMENT(S)
  -
 -- ASSESSMENT METHODS AND CRITERIA
 
Quantity
Percentage
 Mid-terms
1
10
 Assignment
4
40
 Exercises
0
0
 Projects
0
0
 Practice
0
0
 Quiz
0
0
 Contribution of In-term Studies to Overall Grade  
50
 Contribution of Final Examination to Overall Grade  
50
 -- WORKLOAD
 Efficiency  Total Week Count  Weekly Duration (in hour)  Total Workload in Semester
 Theoretical Study Hours of Course Per Week
14
3
42
 Practising Hours of Course Per Week
0
 Reading
14
4
56
 Searching in Internet and Library
14
5
70
 Designing and Applying Materials
0
 Preparing Reports
4
4
16
 Preparing Presentation
1
4
4
 Presentation
0
 Mid-Term and Studying for Mid-Term
1
3
3
 Final and Studying for Final
1
5
5
 Other
0
 TOTAL WORKLOAD: 
196
 TOTAL WORKLOAD / 25: 
7.84
 ECTS: 
7.5
 -- COURSE'S CONTRIBUTION TO PROGRAM
NO
PROGRAM LEARNING OUTCOMES
1
2
3
4
5
1Develop and deepen knowledge in the same or in a different design field to the proficiency level based on Bachelor level qualifications.X
2Conceive the interdisciplinary interaction, which the design field is related with.X
3Use of theoretical and practical knowledge within the design field at a proficiency level.X
4Interpret the knowledge about the design field by integrating the information gathered from different disciplines and formulate new knowledge.X
5Take responsibility and develop new strategic solutions as a team member in order to solve unexpected complex problems faced within the applications in the design field.X
6Develop strategy, policy and implementation plans on the issues related to the design field and assess the findings within the frame of quality processes.X
7Audit the design field data gathering, interpretation, implementation and announcement stages by taking into consideration the cultural, scientific, and ethic values and teach these values.X
8Demonstrate leadership in contexts that require solving problems related to the design field.X
9Earn to polish to prepare thesis proposal and to write thesis in accordance with the accumulations regarding the field.X
10Ability to use of current information technology in the field of design, publishing, tools - supplies and other scientific resources acquired with the help of high-level information is used in future academic and professional life.X