GAZI UNIVERSITY INFORMATION PACKAGE - 2019 ACADEMIC YEAR

COURSE DESCRIPTION
F. ELECTIVE-6 (GAME AND GAMIFICATION)/BİLÖ410
Course Title: F. ELECTIVE-6 (GAME AND GAMIFICATION)
Credits 2 ECTS 4
Course Semester 8 Type of The Course Elective
COURSE INFORMATION
 -- (CATALOG CONTENT)
 -- (TEXTBOOK)
 -- (SUPPLEMENTARY TEXTBOOK)
 -- (PREREQUISITES AND CO-REQUISITES)
 -- LANGUAGE OF INSTRUCTION
  Turkish
 -- COURSE OBJECTIVES
 -- COURSE LEARNING OUTCOMES
Describes definitions and concepts related to game, educational game and gamification.
Expresses game history, psychology and behavior theories with her/his own cues.
Describes yypes of players; award types; types of entertainment; game elements; game mechanics; game flow and motivation types; behavioral cycles and models.
Expresses the difference between individual and group games.
Explains the playing modes (Werbach-Octalysis).
Describes measures are applied.
Evaluates sample game applications.
Performs gamificiation designs in a related field.

 -- MODE OF DELIVERY
  The mode of delivery of this course is face to face in the classroom. Various internet technologies are used for some events in the area.
 --WEEKLY SCHEDULE
1. Week  Week 1: Definitions and concepts related to game, educational game and gamification;
2. Week  Week 2: Game history, psychology and behavioral theories;
3. Week  Types of players; award types; types of entertainment; game elements; game mechanics; game flow and motivation types; behavioral cycles and models; individual and group games;
4. Week  Types of players; award types; types of entertainment; game elements; game mechanics; game flow and motivation types; behavioral cycles and models; individual and group games;
5. Week  Types of players; award types; types of entertainment; game elements; game mechanics; game flow and motivation types; behavioral cycles and models; individual and group games;
6. Week  Gamification Models (Werbach-Octalysis);
7. Week  measurement of gamification ;
8. Week  Midterm - midterm exam
9. Week  Evaluation of sample game applications
10. Week  Evaluation of sample game applications
11. Week  Playing designs on a topic related to education
12. Week  Playing designs in a subject related to education
13. Week  Playing designs in a subject related to education
14. Week  Playing designs in a subject related to education
15. Week  Playing designs in a subject related to education
16. Week   Final exam
 -- TEACHING and LEARNING METHODS
 -- ASSESSMENT CRITERIA
 
Quantity
Total Weighting (%)
 Midterm Exams
1
30
 Assignment
0
0
 Application
1
30
 Projects
1
40
 Practice
0
0
 Quiz
0
0
 Percent of In-term Studies  
40
 Percentage of Final Exam to Total Score  
60
 -- WORKLOAD
 Activity  Total Number of Weeks  Duration (weekly hour)  Total Period Work Load
 Weekly Theoretical Course Hours
14
2
28
 Weekly Tutorial Hours
0
0
0
 Reading Tasks
5
1
5
 Searching in Internet and Library
14
2
28
 Material Design and Implementation
5
2
10
 Report Preparing
2
1
2
 Preparing a Presentation
1
1
1
 Presentation
1
1
1
 Midterm Exam and Preperation for Midterm Exam
4
2
8
 Final Exam and Preperation for Final Exam
4
2
8
 Other (should be emphasized)
0
 TOTAL WORKLOAD: 
91
 TOTAL WORKLOAD / 25: 
3.64
 Course Credit (ECTS): 
4
 -- COURSE'S CONTRIBUTION TO PROGRAM
NO
PROGRAM LEARNING OUTCOMES
1
2
3
4
5
1Know up-to-date information and communication technologies and related concepts.X
2Discuss methods of science.X
3Know effective use of information and communication technologies to maximize learning.X
4Know theories, methods, models and contemporary approaches to instructional technologies.X
5Know developmental and cognitive characteristics and individula differences of learners.X
6Know scientific base of information and communication technologiesX
7Know general and special instructional principles and methods.X
8Know theoretical and technological base of distance education.X
9Know how to plan and organize educational settings tecnologically.X
10Know the development of information and communication Technologies historically and culturally.X
11Know educational material design and development principles.X
12Know print and electronic resources in the field.X
13Use the ways of accessing knowledge.X
14Plan and carry out social responsibility activities and plan and implement professional projects.X
15Follow and implement innovative approaches in the field.X
16Use knowledge and skills in the field to generate creative solutions to educational problems.X
17Design and develop educational materials through information and communication Technologies.X
18Use the professional knowledge and skills in the software development.X
19take responsibility and fulfills the task effectively in individual and group works.X
20Use history, foreign language, world knowledge and general teaching competenciesX
 -- NAME OF LECTURER(S)
   (Prof.Dr. Serçin KARATAŞ )
 -- WEB SITE(S) OF LECTURER(S)
   (-)
 -- EMAIL(S) OF LECTURER(S)
   (sercinkaratas@gmail.com)