GAZI UNIVERSITY INFORMATION PACKAGE - 2019 ACADEMIC YEAR

COURSE DESCRIPTION
PARADIGMS IN TEACHING PROGRAMMING/BİLÖ106
Course Title: PARADIGMS IN TEACHING PROGRAMMING
Credits 2 ECTS 3
Course Semester 2 Type of The Course Compulsory
COURSE INFORMATION
 -- (CATALOG CONTENT)
 -- (TEXTBOOK)
 -- (SUPPLEMENTARY TEXTBOOK)
 -- (PREREQUISITES AND CO-REQUISITES)
 -- LANGUAGE OF INSTRUCTION
  Turkish
 -- COURSE OBJECTIVES
 -- COURSE LEARNING OUTCOMES
Explains the program development processes.
Explains different programming skills.
Explains the difference between different programming approaches.
Explains the advantages and disadvantages of learning and teaching process of different programming approaches.
Explains the theories of teaching programming
Applies programming teaching with game method.
Applies programming teaching with drama method.
Applies programming teaching with block-based tools.
Applies programming teaching with mobile application development tools.
Explains the methods and approaches that can be used to evaluate programming skills.

 -- MODE OF DELIVERY
  The mode of delivery of this course is face to face.
 --WEEKLY SCHEDULE
1. Week  Program development processes: Code analysis, pseudo-code, simple units, full systems; Programmming skills: Explaining, tracing and writing code
2. Week  Programming approaches: Procedural programming, Object oriented programming
3. Week  Programming approaches: Visual programming, Functional programming, New generation programming (Wolfram Alpha)
4. Week  Main problems and alternative solutions in teaching and learning programming
5. Week  Theoritical framework for teaching programming a. Papert’s constructionism b. Piaget’s constructivism c. Game based (Magic Pen, LightBot)
6. Week  Theoritical framework for teaching programming d. Drama e. Problem based f. Unplugged g. Top down- bottom up
7. Week  Basic principles for teaching programming a. Pair programming b. Authentic tasks c. Syntax, language dependence
8. Week  Teaching programming for beginners (Block based programming-Procedural programming) a. Scratch (Familiarization with the tool)
9. Week  Teaching programming for beginners (Block based programming-Procedural programming) a. Scratch (Application)
10. Week  Teaching programming for beginners (Text based programming) b. Small Basic (Tool)
11. Week  : Teaching programming for beginners (Object oriented programming) c. Alice (Tool)
12. Week  Teaching programming for beginners (Learning environments) d. Code.org e. Khan Academy f. Codeacademy
13. Week  Teaching programming for beginners (Visual programming for development of mobile applications) h. App Inventor (Tool)
14. Week  Programming course design and evaluation of programming skills
15. Week  
16. Week  
 -- TEACHING and LEARNING METHODS
 -- ASSESSMENT CRITERIA
 
Quantity
Total Weighting (%)
 Midterm Exams
1
30
 Assignment
0
0
 Application
5
20
 Projects
0
0
 Practice
0
0
 Quiz
0
0
 Percent of In-term Studies  
50
 Percentage of Final Exam to Total Score  
50
 -- WORKLOAD
 Activity  Total Number of Weeks  Duration (weekly hour)  Total Period Work Load
 Weekly Theoretical Course Hours
14
2
28
 Weekly Tutorial Hours
0
0
0
 Reading Tasks
2
2
4
 Searching in Internet and Library
0
0
0
 Material Design and Implementation
5
2
10
 Report Preparing
0
0
0
 Preparing a Presentation
0
0
0
 Presentation
3
2
6
 Midterm Exam and Preperation for Midterm Exam
1
15
15
 Final Exam and Preperation for Final Exam
1
20
20
 Other (should be emphasized)
0
0
0
 TOTAL WORKLOAD: 
83
 TOTAL WORKLOAD / 25: 
3.32
 Course Credit (ECTS): 
3
 -- COURSE'S CONTRIBUTION TO PROGRAM
NO
PROGRAM LEARNING OUTCOMES
1
2
3
4
5
1Know up-to-date information and communication technologies and related concepts.X
2Discuss methods of science.X
3Know effective use of information and communication technologies to maximize learning.X
4Know theories, methods, models and contemporary approaches to instructional technologies.X
5Know developmental and cognitive characteristics and individula differences of learners.X
6Know scientific base of information and communication technologiesX
7Know general and special instructional principles and methods.X
8Know theoretical and technological base of distance education.X
9Know how to plan and organize educational settings tecnologically.X
10Know the development of information and communication Technologies historically and culturally.X
11Know educational material design and development principles.X
12Know print and electronic resources in the field.X
13Use the ways of accessing knowledge.X
14Plan and carry out social responsibility activities and plan and implement professional projects.X
15Follow and implement innovative approaches in the field.X
16Use knowledge and skills in the field to generate creative solutions to educational problems.X
17Design and develop educational materials through information and communication Technologies.X
18Use the professional knowledge and skills in the software development.X
19take responsibility and fulfills the task effectively in individual and group works.X
20Use history, foreign language, world knowledge and general teaching competenciesX
 -- NAME OF LECTURER(S)
   (Dr. Burcu Berikan Peker)
 -- WEB SITE(S) OF LECTURER(S)
   ()
 -- EMAIL(S) OF LECTURER(S)
   (burcuberikan@gazi.edu.tr)